![]() The jumping and pushing controls are pretty awful.When in scripted motion, like riding in an elevator or walking along a path, NPC animation is a quite jittery.If you click the left-mouse-button while reloading to speed the game along after dying, your character will sometimes be stuck in autofire mode when the game reloads because the LMB is also the default shoot button).It is really shameful that Valve hasn't fixed this. I've created a guide for getting it to work. For many players using the Steam release, the game won't even launch.Most of the bad points from the original Half-Life hold true with this game.A lot more could have happened during the escape sequence. The final section, A Leap of Faith, is pretty dull and uneventful. ![]() Although the new mechanic of pulling crates and barrels was a good idea, it's only utilized a couple times, and they're very difficult to control properly.In most places in the game, the hallways are too twisty for this to be beneficial, but, in long corridors and large open spaces, you can take advantage of this oversight. This means, as long as you keep your distance, you can see (and shoot) enemies without them shooting back or ever even moving toward you. The visual range of enemies is shorter than your visual range.Now that more of their target base had upgraded their computers, the designers could have pushed it a bit further with more detailed models and higher resolution textures, but the game still looks like 1998. By 2001, the GoldSrc engine was starting to look a little weak.Because of this, the game feels less like an expansion and more like a level mod. There are only two new NPC skins: the fat security guard and Dr. Instead of a HEV suit, you get armor, which is dull. There aren't any new weapons to use (and several have been removed). Most of the good points from the original Half-Life hold true with this game.The section Power Struggle has a couple clever puzzles (but also some dead ends that confuse the player).I like the addition of being able to drag and pull boxes and barrels to solve puzzles.There are a couple scripted encounters that showcase how dangerous and ruthless the aliens (and the military) can be.Barney's auto-aiming is a nice addition that makes him seem like a more accomplished marksman than Gordon Freeman.Watching the effects of the resonance cascade through the eyes of the other occupants of Black Mesa is really interesting and gives you a new perspective on the game's story line.I still enjoyed the game, but I was certainly not as impressed at the lower-quality graphics and weaker physics engine as I would have been if I played it when it was released. Now I know that the game was probably made like this due to it just being a cash grab after the success of the opposing force but I did enjoy playing Blue-shift however if there is any way to get it for a lower price I would strongly advice to do that instead of paying the 5$.If I recall, I bought a collection of all the original Half-Life games when they were on sale on Steam, but it was only after I had already beaten Half-Life 2. Calhoun is your average joe that doesn't get to do much stuff, the game doesn't even have all of the weapons from the original game available to the player. On another hand Calhoun is a blue collar worker with an undecided major that doesn't get to fight the thing holding up portals between realms. Half-life specifically had Gordon Freeman as the main character because he was much more relatable then someone like the doom guy, but the further we go through the main story the less relatable he becomes, after all he's the main character. However I think that it works out in the end. Some puzzles were somewhat confusing but overall the game was pretty easy. The game is only 4 hours and I finished it in a weekend afternoon. (spoilers to Half-life 1) Honestly, the game isn't worth the 5$ it sells for on steam.
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